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Abhishek Rajpoot
Abhishek Rajpoot

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I have working on product customization

The issue with texture distortion and extra brightness on reload in a React + Three.js project could stem from several factors. Here are some potential fixes:

  1. Check Texture Loading Settings Ensure textures are loaded properly with the correct color and mapping settings. You can use the sRGBEncoding setting to control color space, which can help with brightness and color accuracy: javascript Copy code texture.encoding = THREE.sRGBEncoding; texture.flipY = false; // If the texture appears flipped
  2. Control Light Intensity Brightness issues often come from light settings. Make sure your lights aren't too intense. Try reducing their intensity, or adjusting the color: javascript Copy code
  3. Avoid Texture Re-loading on Every Render If textures are reloading each time the page is re-rendered, they might appear differently. To prevent this, load the textures only once and cache them. The useLoader hook from @react-three/drei can help: javascript Copy code import { useLoader } from '@react-three/fiber'; import { TextureLoader } from 'three';

const texture = useLoader(TextureLoader, 'path/to/your-texture.jpg');

  1. Check Renderer and Tone Mapping Adjust your renderer’s tone mapping settings to avoid unexpected brightness changes: javascript Copy code
  2. Ensure Consistent Camera and Scene Setup on Reload Make sure the camera and scene setup (like exposure) are consistent between reloads. Minor differences in exposure settings could lead to different brightness levels. Let me know if any of these solutions help resolve the issue, or if you’d like further help with specific configurations.

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