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Anshul Goyal
Anshul Goyal

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Color is not matching after applying URP post processing

Hello, I am trying to replicate google model viewer rendering look and feel in Unity.
I am using URP sample demo project with high configurations.
I have added the same HDRI setup in my Unity scene.

To match the rendering view with google model viewer, I am applying post-processing, but with it actual color of the model is changing. even when I am using Unlit textures then also due to post processing it’s changing.

global volume

in Color adjustments: contrast, saturation, post exposure.
in Color Curves: Master curve, red hue curve.
also tried comparing both modes tone-mapping mode, and both has slight differences in color mainly.
Unity Viewer Neutral VS Godel Viewer Neutral
Unity Viewer ACES VS Google viewer ACES
Lighting settings

Environmental lights, Neutral HDRI and reflections with realtime GI.
HDRI’s exposure and angle mapped exactly. color difference exist there also.
Maybe I should not use post processing, but then model looks very off-color/grey/bright etc.
And with Post-processing mainly color is getting messy.

here you can find the comparison doc among unity viewer(on left) and Model viewer(on right) for better understanding.
Should I use some other configuration rather then post-processing?

Any help or clue would be really appreciative related to this.
Thank in advance!

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