I've always been fascinated by shaders, especially the incredible work seen on platforms like Shadertoy. However, as anyone who has tried writing them knows, creating shaders can be quite challenging. Debugging them is often a nightmare, and small mistakes can lead to completely unexpected results.
At their core, fragment shaders are relatively simple—small pieces of code that define how each pixel is rendered. Given their compact nature, I thought they would be the perfect test case for AI-assisted code generation.
Testing AI for Shader Generation
Over the past weeks, I've tested various AI models to generate shaders. Unfortunately, most results have been underwhelming. While the AI could generate something that looked like a shader, most of the time, they required manual debugging to make them work properly. Often, the generated code had logical errors, incorrect syntax, or simply didn’t compile at all.
Grok 3 Delivers Promising Results
Recently, I tested Grok 3 for shader generation, and the results have been surprisingly good. The shaders generated by Grok 3 work flawlessly on Shadertoy—just copy, paste, and compile. No need for extensive debugging or rewriting.
Here are a few examples of working shaders I generated with theh help of Grok 3:
I’m excited to explore further how AI can assist in shader development and will share my insights along the way!
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