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Cesar Aguirre
Cesar Aguirre

Posted on • Originally published at canro91.github.io

Three Post-Mortem Lessons From a Failed Software Project

I originally posted this post on my blog a long time ago in a galaxy far, far away.


Software projects don't fail because of the tech stack, programming languages, or frameworks.

Sure, choosing the right tech stack is critical for the success of a software project. But software projects fail due to unclear expectations and communication issues. Even unclear expectations are a communication issue too.

This is a failed software project that was killed by unclear expectations and poor communication.

This was a one-month project to integrate a Property Management System (PMS) with a third-party Guest Messaging System. The idea was to sync reservations and guest data to this third-party system, so hotels could send their guests reminders and Welcome messages.

Even though our team delivered the project, we made some mistakes and I learned a lesson or two.

1. Minimize Moving Parts

Before starting the project, we worked with an N-tier architecture: Controllers call Services that use Repositories to talk to a database.

There's nothing wrong with that. But, the new guideline was to "start doing DDD." That's not a bad thing per se. The thing was: we didn't know what the upper management wanted with "start doing DDD."

With this decision, a one-month project ended up being behind schedule.

After reading posts and sneaking into GitHub template projects, two or three weeks later, we agreed on the project structure, aggregate and entity names, and an overall approach. We were already late.

For such a small project with a tight schedule, there was no room for experimentation.

"The best tool for a job is the tool you already know." At that time, the best tool for my team was N-tier architecture.

Lesson: For tight-schedule projects, reduce the moving parts and play with the cards you have.

2. Define a Clear Path

We agreed on reading the "guests" and "reservations" tables inside a background processor to call the third-party APIs. And we stared working on it.

But another team member was analyzing how to implement an Event-Driven solution with a message queue.

Our team member didn't realize that his solution required "touching" some parts of the Reservation lifecycle, with all the Development and Testing effort implied.

Although his idea could be the right solution, in theory, we already chose the low-risk solution. He wasted some time we could have used on something else.

Lesson: Define a clear plan and make sure everybody understand it.

3. Don't Get Distracted. Cross the Finish Line

With a defined solution and everybody working on it, the team lead decided to put the project back on track with more meetings and ceremonies.

We started to estimate with poker planning.

During some of the planning sessions, we joked about putting "in one month" as the completion date for all tickets and stopped doing those meetings.

Why should everyone in the team vote for an estimation on a task somebody else was already working on? We all knew what we needed and what everybody else was doing.

It was time to focus on the goal and not get distracted by unproductive ceremonies or meetings. I don't mean stop writing unit tests or doing code reviews. Those were the minimum safety procedures for the team.

Lesson: Establish minimum standards and focus on crossing the finish line.

Voilà! Although tech choice plays a role in the success of a project, "people and interactions" are way more important than choosing the right libraries and frameworks.

We can find failed projects using the most state-of-the-art technology or programming languages.

Like marriages, software projects fail because of unclear expectations and poor communication. This was one of them.


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