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Cover image for Building Race Riot: A Racing Game with Pygame and a CI/CD Pipeline
Chirag Sagar
Chirag Sagar

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Building Race Riot: A Racing Game with Pygame and a CI/CD Pipeline

Introduction:

Game development is an art as much as a science, and Python's Pygame library offers an excellent platform for budding developers to turn their gaming ideas into reality. In this blog, I'll showcase my journey of creating Race Riot, a thrilling 2D racing game that I developed as my term project while emphasizing how integrating a CI/CD pipeline enhanced the development, testing, and deployment processes.

Game Overview:

Race Riot is a high-speed racing game where you dodge enemy vehicles and aim for the longest survival. Built with Pygame, it features dynamic obstacles, immersive sound effects, and user-friendly controls.

Key Gameplay Features

Simple Controls:
Navigate using the arrow keys to steer left or right.

Dynamic Difficulty:
Enemy vehicles spawn at random positions and speeds increase gradually to keep the gameplay challenging.

Pixel-Perfect Collision Detection:
The game uses precise hitboxes to ensure fairness and realism in collision events.

Immersive Audio:
Background music and sound effects like collisions enhance the gaming experience.

Main Menu:
A clean, user-friendly interface allows players to start the game or exit with a click.

Gameplay Preview

The game begins with a sleek main menu, followed by an adrenaline-pumping driving experience where every second counts. If you collide with another vehicle or veer off the track, it’s game over.

Why Pygame?

Pygame is a popular library for developing 2D games in Python. I chose it for the following reasons:

  • Ease of Use:
    Pygame provides intuitive modules for handling graphics, sounds, and events.

  • Community Support:
    A vibrant developer community means ample tutorials, documentation, and troubleshooting resources.

  • Versatility:
    From handling pixel-perfect collision to drawing dynamic sprites,
    Pygame offers everything needed for this project.

How It Works

The game comprises several components working together:

1. Designing the Track and Background
The track consists of multiple elements, including sidewalks, road strips, and lane dividers. I used Pygame’s blit function to draw images dynamically for better performance:

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2. The Player's Car
The player's car is controlled using the arrow keys, with movements tracked and updated on the screen:

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3. Randomized Obstacles
Enemy cars spawn at random horizontal positions outside the screen and move downward:

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4. Game Over Logic
The game ends when a collision occurs or the player crosses the road boundaries:

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Challenges During Development

1. Graphics Rendering
Rendering multiple images (player car, enemy cars, road elements) smoothly without lags was a challenge. Optimizing Pygame's rendering loop and loading assets efficiently resolved this.

2. Randomization
Ensuring enemy cars appeared at varied positions while maintaining gameplay fairness required fine-tuning.

3. Pixel-Perfect Collision Detection
Using masks for precise collision detection avoided false positives and ensured realistic interactions between cars.

CI/CD Pipeline:

Ensuring Quality and Rapid Deployment
Modern software development thrives on automation. A robust CI/CD pipeline ensures that every change is tested and deployed seamlessly.

1. Continuous Integration (CI)

Automated Testing
Automated tests are crucial to maintaining game stability. I wrote unit tests for critical functions, such as collision detection:

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These tests run automatically on every commit to the repository, ensuring new changes don't break existing functionality.

Code Quality Checks
Using tools like flake8, the pipeline ensures the code adheres to Python's best practices.

2. Continuous Deployment (CD)

Executable Packaging
Using PyInstaller, the game is packaged into a standalone executable for distribution:

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Deployment Workflow
Below is a GitHub Actions workflow that runs tests, builds the game, and uploads the executable:

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Benefits of CI/CD for Game Development

  • Code Stability:
    Automated tests catch bugs early, ensuring stable releases.

  • Faster Development:
    Developers focus on features while the pipeline handles repetitive tasks.

  • Collaboration:
    Multiple contributors can work without integration issues.

  • Reliable Deployments:
    Every update is packaged and deployed without manual intervention.

Future Enhancements

Race Riot is just the beginning! Here’s what I plan to add next:
Multiple Levels:
Progressively challenging levels with varied tracks.

Leaderboard:
A global or local leaderboard to track high scores.

Multiplayer Mode:
Enabling two players to race together!

Power-Ups:
Add shields, speed boosts, or invincibility to make gameplay more exciting.

Conclusion

Developing "Race Riot" was a fantastic experience that combined creativity with technical expertise. Integrating a CI/CD pipeline not only improved the game's quality but also streamlined the entire development lifecycle.

Whether you're building games, web applications, or any software, adopting CI/CD practices is a must to ensure quality and efficiency.

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