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In C#, a virtual
method is a method that can be overridden in derived classes. This allows for polymorphism, where a base class reference can be used to invoke methods on a derived class object.
Syntax:
public class BaseClass
{
public virtual void MyVirtualMethod()
{
// Base class implementation
}
}
public class DerivedClass : BaseClass
{
public override void MyVirtualMethod()
{
// Derived class implementation
}
}
Example:
Consider the following example:
using System;
public class Animal
{
public virtual void MakeSound()
{
Console.WriteLine("Animal makes a generic sound");
}
}
public class Dog : Animal
{
public override void MakeSound()
{
Console.WriteLine("Dog barks");
}
}
public class Cat : Animal
{
public override void MakeSound()
{
Console.WriteLine("Cat meows");
}
}
class Program
{
static void Main()
{
Animal myDog = new Dog();
Animal myCat = new Cat();
myDog.MakeSound(); // Output: Dog barks
myCat.MakeSound(); // Output: Cat meows
}
}
In this example, the Animal
class has a virtual method MakeSound()
. The Dog
and Cat
classes override this method with their own implementations. When instances of Dog
and Cat
are assigned to Animal
references, the overridden methods are called based on the actual object type, demonstrating polymorphism.
What Next?
Virtual methods provide a way to implement and leverage the concept of dynamic method dispatch in object-oriented programming.
Top comments (4)
In the animal class wouldn't it be better to mark the MakeSound method abstract so any classes that derive from it must implement it
Yes, marking the MakeSound method as abstract in the Animal class would be a better approach if you intend for every derived class to provide its own specific implementation of the method. By doing so, you ensure that any subclass of Animal must override and provide a concrete implementation for MakeSound, enforcing a consistent behavior across all subclasses.
The implementation would be something like this:
Would you please stop tagging these with
#c
?I'm not tagging it as #c for fun, it was done by mistake. I have fixed a lot, so if I missed something, it's normalβwe are human. :)