Hey there, dev community! 👋
As developers, we often work closely with designers or sometimes need to wear the design hat ourselves. If you've ever felt lost when dealing with Figma prototypes, this guide is for you.
What's Inside?
I've put together a beginner-friendly guide that breaks down Figma prototyping into digestible pieces. No design jargon, just practical stuff you can use.
Key Topics Covered:
- Basic prototyping concepts (in plain English!)
- Step-by-step workflow examples
- Common pitfalls to avoid
- Real-world use cases
- Tips for dev-designer collaboration
Why Should Developers Care?
Understanding Figma prototyping can:
- Speed up your design-to-development workflow
- Help you communicate better with designers
- Make it easier to understand interaction requirements
- Save time during implementation
Quick Start Guide
Here's a sneak peek of what you'll learn:
The basic flow of prototyping
- Create your frames (screens)
- Add interactive elements
- Connect them with transitions
- Test the flow
- Export for development
Want to Learn More?
Check out the full guide here: Blog
Let's Connect!
Are you a developer working with Figma? How do you handle the design-to-development handoff? Share your experiences in the comments!
Also, if you found this helpful, consider:
- Bookmarking it for future reference
- Sharing with your team
- Dropping a ❤️ if you learned something new
Happy coding! 🚀
Note: This post is based on my experiences bridging the gap between design and development. Feel free to reach out if you have questions!
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