Embrace the Future with LivinGrimoire SkillBranch
The SkillBranch is a unique LivinGrimoire skill, designed to manage multiple skills while ensuring only one remains active at any given time. The active skill is determined through a sophisticated learnability algorithm, which takes into account factors such as tolerance (int), negative input (defcon), and positive input. Additionally, the active skill can be manually set via specific commands.
Key Benefits
- Auto Learnability: The SkillBranch learns to optimize which skill will be active based on usage patterns.
- Unified Triggers: A single set of triggers can be used for a collection of skills, engaging only the currently active skill.
- Skill Categorization: Skills can be bundled into categories for more efficient management.
Example Usage
t: SkillBranch = SkillBranch(3) # Tolerance for defcon before active skill change
t.addDefcon("lame")
t.addGoal("thanks")
t.addSkill(DiSmoothie0())
t.addSkill(DiSmoothie1())
app.chobit.addSkill(t)
SkillBranch Class Overview
The SkillBranch
class comprises methods and attributes crucial to its functionality. Below are the method signatures and their descriptions:
class SkillBranch(Skill):
"""
* Manages a collection of skills
* Automatically adjusts the active skill based on input and learnability algorithms
* Responds to both positive and negative feedback
"""
def __init__(self, tolerance: int):
"""
Initialize SkillBranch with the specified tolerance for defcon.
"""
pass
def setKokoro(self, kokoro: Kokoro):
"""
Set the Kokoro object to manage emotional states and interactions.
"""
pass
def input(self, ear: str, skin: str, eye: str):
"""
Process input to determine and engage the active skill.
"""
pass
def addSkill(self, skill: Skill):
"""
Add a new skill to the SkillBranch.
"""
pass
def addReferencedSkill(self, skill: Skill, conjuration: str):
"""
Add a skill and associate it with a conjuration string for engagement.
"""
pass
def addDefcon(self, defcon: str):
"""
Add a defcon (negative input) for the learnability algorithm.
"""
pass
def addGoal(self, goal: str):
"""
Add a goal (positive input) for the learnability algorithm.
"""
pass
def addDefconLV5(self, defcon5: str):
"""
Add a level 5 defcon to trigger an immediate skill change, bypassing tolerance.
"""
pass
def skillNotes(self, param: str) -> str:
"""
Provide notes or triggers for the current active skill.
"""
pass
Conclusion
The SkillBranch skill within the LivinGrimoire system offers a powerful way to manage and optimize the use of multiple skills. By leveraging advanced learnability algorithms and unified triggers, it ensures efficient and effective skill management.
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