ep2 Source control and .gitignore
When you're working with Unreal, should we commit everything?
What NEEDS to be committed and what doesn't?
ep2 Source control and .gitignore
When you're working with Unreal, should we commit everything?
What NEEDS to be committed and what doesn't?
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Nozibul Islam -
Arsalan Mlaik -
Jack Pritom Soren -
Vikas76 -
Top comments (4)
As a starting point, check out github's .gitignore for Unreal engine projects. The repo also includes starter .gitignores for a bunch of other frameworks and languages!
Is that a pickle Rick at the back?!
PICKLE RICK!!!!!!!!!!!!!!!!!
This was my main snag when starting game dev projects. I was like what are all these files... and I definitely don't need all of them on Git or GitHub.
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