๐ฏ Project Overview
Paragon Protectors is a strategy-based tower defense game built for the One Game A Month #42 game jam using Unreal Engine 5.5. In this game, players must defend against 7 waves of relentless minions while protecting their 40 lives.
Key gameplay features include:
- Elemental Upgrades: Towers gain experience and unlock powerful elemental damage as they level up. ๐ฅโ๏ธโก
- Victory Conditions: Survive all waves to triumphโor lose if all lives are depleted. ๐
Paragon Protectors delivers a blend of strategy, resource management, and skillful defense planning. ๐ก๏ธ
๐ ๏ธ Initial Project Goals
The primary objectives were:
- Remake the Protectors tower defense game series in Unreal Engine. ๐๏ธ
- Complete and submit the game for the One Game A Month #42 jam. ๐น๏ธ๐ฎ
โ How We Met Our Goals
Using Agile methodology, I:
- Created actionable User Stories for the gameโs features. ๐
- Tracked progress with a Kanban Board in GitHub Projects. ๐
๐ Result: The game was completed on time, with functioning towers, tracks, and wave systems.
โจ What Went Well
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Level Design:
- Designed a visually clear and functional track for enemies and towers. ๐บ๏ธ
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Programming:
- Engineered tower mechanics, including targeting, attacking, and upgrading. ๐ป
โ ๏ธ What Went Wrong
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Track Visuals:
- Lacked distinct assets to differentiate the track from surrounding tiles. ๐จ
๐ ๏ธ How Challenges Were Addressed
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Track Assets:
- Used geometry brushes and starter content materials to create clear and distinguishable track visuals. ๐ ๏ธ
๐ก Lessons Learned
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Level Design:
- Learned how to design effective tracks for a tower defense game. ๐ค๏ธ
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Programming:
- Gained experience in programming towers with mechanics like targeting and leveling up. ๐ก
๐ฎ Future Recommendations
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Expand Tower Variety:
- Add more towers with unique abilities and effects, such as slowing, poisoning, or stunning enemies. โ๏ธ๐งช
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Enhanced Visuals:
- Invest in better assets or custom artwork to improve visual clarity and polish. ๐จโจ
๐ Conclusion
Paragon Protectors was a rewarding project for the One Game A Month #42 game jam. ๐ It helped sharpen my skills in level design and tower defense programming. Iโm looking forward to expanding on these mechanics and creating even more engaging experiences in future games! ๐
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