It states that software entities (classes, modules, functions, etc.)
should be open for extension but closed for modification.
- In the below example, the
Shape
class violates theOpen-Closed Principle
because it is not closed for modification β. - Whenever a new shape is added (e.g., triangle, rectangle), the Shape class needs to be modified to include a new case in the ShapeType enum and update the area() method accordingly.
- This violates the principle as the class is not closed for modification.
enum ShapeType {
case circle
case square
}
class Shape {
var type: ShapeType
init(type: ShapeType) {
self.type = type
}
func area() -> Double {
switch type {
case .circle:
// Calculate circle area
return 3.14 * 5 * 5
case .square:
// Calculate square area
return 10 * 10
}
}
}
let shapes: [Shape] = [Shape(type: .circle), Shape(type: .square)]
- In the below example, the Open-Closed Principle is applied correctly β .
- The Shape protocol defines the contract for shapes, and different shapes (e.g., Circle and Square) implement the Shape protocol and provide their own implementation of the area() method.
- Now, if you want to add a new shape (e.g., Triangle), you can simply create a new struct conforming to the Shape protocol without modifying any existing code.
- This adheres to the Open-Closed Principle as the code is closed for modification but open for extension.
enum ShapeType {
case circle
case square
}
protocol Shape {
func area() -> Double
}
struct Circle: Shape {
func area() -> Double {
// Calculate circle area
return 3.14 * 5 * 5
}
}
struct Square: Shape {
func area() -> Double {
// Calculate square area
return 10 * 10
}
}
let shapes: [Shape] = [Circle(), Square()]
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