I was chuckling over MonkeyUser this morning...
And then I got to thinking: can this ever be done right? Can you really promote a bug to a feature, but deliberately and usefully?
We often speak about bugs as if they're literal gremlin-like entities residing in our code, but they're usually just a flaw in our implementation logic. We meant to do X, we did Y instead.
What if some of those mistakes are really happy accidents?
Promote To Feature
The sort of bug I imagine as a candidate would have to be a Bohr bug with a predictable, yet presently unexpected (and probably undesired) outcome.
For example, imagine a list view in a GUI. When you click on the Add Item
button, you get another item...but the contents of the previously selected row are unexpectedly included. The user now has to remember to change all of those. Ugh! That's a bug.
The usual approach would be to rewrite the code for the Add Item
button. But what if, instead, you rename the button and its code to Duplicate Item
instead. You promote the bug to a feature. Then, you go back and define a brand new Add Item
button that behaves as originally expected.
That's a painfully simple and obvious example, of course, but the idea is there. How many sorts of these opportunities do we miss?
Potential Problems
At the same time, I see some potential issues if this is done wrong:
The implementation of the bug-turned-feature would still need to be fully understood and tested. You don't want the new "feature" to have side-effects or develop other unexpected behaviors.
Promoting non-deterministic bugs, such as heisenbugs or schroedinbugs, would result in poorly implemented (mis)features.
One shouldn't use this approach to cover up actual mistakes. Take responsibility for bad code, even if you turn it around and make the most of it.
Thoughts?
What do you think? Is this really a missed opportunity for improving code? What problems might exist? How should this be done for it to be successful, or should it be done at all?
Comics from MonkeyUser, Abstruse Goose, and CommitStrip.
Top comments (2)
Probably patching up an unexpected bug as a feature won't work in most cases, but one could still take inspiration from them. There have been multiple cases in gamedev, where bugs inspired actual features, some of them even turned into game mechanics!
Here is list of some!
Newbie here,
I think that is an absolutely wonderful idea!
I have thought about it here and there, but I really didn't give it much thought.
I am very much pessimistic in nature, so this brought me a new look on bugs.
Thanks!