ππππ
Looking back on your week -- what was something you're proud of?
All wins count -- big or small π
Examples of 'wins' include:
- Getting a promotion!
- Starting a new project
- Fixing a tricky bug
- Cleaning your house...or whatever else that may spark joy π
Happy Friday!
Top comments (101)
I've successfully launched an interactive 3D visualization of COVID-19 and it now has 100+ stars on github!
Here's the url: covid3d.live
Dev.to Post: dev.to/sorxrob/i-ve-open-sourced-a...
Très cool! That said, I think France is broken.
Great interactive and simple and clear map very good job on that ! I do noticed tho that Singapore is missing from the map...maybe other countries as well i didn't check every country i simply noticed the missing piece :D
Thanks! I've been busy these past few days but will definitely check this.
Big big congrats
Thanks Ben!
wow!! This is absolutely amazing. I saw a similar visualization somewhere last three weeks but this one right here is an excellent work. Keep it up bro.
Thanks!
Really awesome graphic!
Thanks Matt!
That is really cool! We are looking to do something similar on our predictive site: daystozero.org/
Great site!
Wow this is awesome!
Thanks!
vue w00t w00t
Wow ! looks amazing
Thanks!
Nice implementation! It would be nice to see integration of /states from the API for given that USA covers such a large area.
hey, will look into that. thanks!
OMG that is so cool.
Thank you!
That's really good mate. I wonder if it would be possible to include a sort of trend graph, to show how it's evolving globally... So to give a sort of narrative to the figures. Great work!
I was finally able to launch my latest project Picke.rs!
I'm super excited to be working with a bunch of cool technologies on an green field project (Strapi, Nuxt, Tailwind). The reception has been positive and I'm looking to grow and expand it over the coming weeks.
Neat!
Can I suggest putting the headline and tagline from the about page right on the home page when not logged in?
I had to search to find out what the site was all about. Looks very well done.
Thanks Ben! I really appreciate it. I definitely will add a blurb to the home page.
I wrote my very first article on internet :D, which was about examples on Liskov Substitution Prinicple:
dev.to/abdullahdibas/examples-on-t...
Congrats on your first post!
Thanks !
Congrats! What a moment.
Thank you :)
I had lots of fun live coding this week and I've decided to do it Monday to Friday for anyone interested in following along as I build out stuff for DEV.
Since I'm new to streaming, I also wrote a post about getting setup on a Mac to stream to Twitch
I've Started to Live Code on Twitch for DEV
Nick Taylor (he/him) γ» Apr 1 γ» 2 min read
Made big improvements in Gwion πΎ!
Also started implementing a few features in mdr, that should fully enable using it as a literate programming tool.
And about Gwion what do mean by "strongly-timed musical programming language" because I can't see any code that looks like music ?
I'm actually interested by such timed programming language and concurrency because I would be able to use it with a method called grafcet which is particularly suited for that.
Sorry for the delay.
Strongly timed refers to the computation model: if you don't request time to pass, all computation will be made before the next sound sample is written.
Maybe this example can make things clearer.
mdr looks really neat!
Thanks!
I think that thing could be useful to much more people than just me.
Unfortunately I'm not really good at explaining what I do. π
Yet I'm still working on that π
Thereβs not always a simple answer but if you make DEV posts about this youβll get better at explaining and youβll also eventually find more folks to buy in on the whole thing.
Also going over the readme over and over again to try and clarify is a good thing.
Yeah I think I understood that ... mostly thanks to DEV π
But I have to start posting now.
I have a few subjects that would possibly make correct post subjects(IMHO), let's see if I can write them down (as posts, not code)!
Could you explain more ? I have read your github and I'm not sure to understand how it is linked to literate programming ?
I agree the README is probably both unclear and messy, but I thought the fact that it build and run a
Hello, World
example proved it was already usable as a LP tool.In fact, and that might something I need to clarify in the README,
README.md
is build by running./mdr README.mdr
, which also createshello_world.c
, compiles it, runs it,checks its output is correct, and remove both the source (
hello_world.c
) and the binary(
hello_world
).It might be (a bit clearer) if you look at README.mdr.
Please let me know if you understand it more know, and if (any of) you have ideas to improve that.
Thanks for your interrest.
Ah ok thanks it's clearer :) I have done something like that with readable.red/ because it uses redlang which can be embedded in html
I launched my side project BugVilla
"Universal bug tracker for everyone! BugVilla allows team members to collaborate, discuss and kill bugs effectively."
Congrats big time
Thank you <3. it was nice building this project, Learned a lot while making it. :D
I ran my first webinar talking about expectations on junior developers, impostor syndrome, etc. and gave it online to 64 Tech Elevator bootcamp students. I got a very touching email about it today as well.
I plugged Dev.to pretty heavily in the Q&A
JK congrats π₯³
I have officially written everything I know about functional programming in javascript, and made a roadmap of how I got there.
The series "Functional programming for your everyday javascript" is now complete.
Check out the last big post: Composition techniques
I completed a personal game jam this week! I built a 3D maze/scavenger hunt game in Unity over the course of 4 days. :) It was a lot of work, but I also had a lot of fun making it too. It's certainly somethingI'd like to play around with further.
I also published a DEV article about tutorials & how to help folks find their next project post-tutorial. :D
Hi, Lara! Congrats for making the game! I love mazes and have a sleeping project of writing a procedurally generated maze game. Is this game you just made open source?
Hi Marcelo! Thanks! It isn't open-sourced right now, but I was thinking of making it so! I want to clean up the code just a little beforehand since it's a bit messy right now (what'll happen when you rush through a project!). I'll let you know when I do have it available though. :)
That's so cool that you're making a proc gen maze game! It's a topic I'd love to learn more about. There's a book I've wanted to buy for a while now called "Mazes for Programmers". I'm thinking it might actually be a good time to give it a go soon. Anyway, I would love to see your project too! All the best with it!
I have this book, and the algorithm I'm working on is actually based on an improvement made by Jamis Buck himself over one of the algos in the book! I have the PoC implementation made in Java generating a Tiled map file or printing the maze in ASCII to the terminal. Not something I can be proud of but it's on github.com/marcelocg/mazes
OK, that's really cool! Starting with ASCII and the terminal is often the first step to making something bigger and more exciting! I guess it's settled, then, I definitely need to get that book. :)
The game I've been making is just a static/kinetic maze at this point built in Unity. Now I'm wondering if I can add some proc gen features to it! Lots of possibilities to explore...
Gave my first frontend development lecture at a design university.
Cool!
What's a design university? π
It's a "University of Applied Art, Design and Media", they teach communication design, publishing, new media, and such things.
Ah, gotcha.