Dive into the world of Java programming with this captivating collection of challenges from LabEx! π Whether you're a seasoned developer or just starting your coding journey, these hands-on exercises will push your skills to new heights. From mastering object creation through reflection to optimizing database access, each challenge offers a unique opportunity to expand your knowledge and problem-solving abilities.
1. Reflectively Create A Person Object
In this challenge, we'll explore the power of Java's reflection mechanism. We'll create a Person
class with properties and methods, and then use reflection in the CreateObject
class to instantiate an object of the Person
class and display it to the console. This exercise will deepen your understanding of Java reflection and dynamic invocation. π¨βπ¬
2. Druid Database Connection Pool Access
Dive into the world of database connectivity with this challenge! We'll utilize the Druid database connection pool to access a MySQL database. Your task is to query data from the database based on a username entered via a web form. This exercise will enhance your skills in working with database connections and integrating them into your applications. ποΈ
3. Calculate Mean Height of Players
In this lab, you'll create a program that calculates the mean height of players in a football team. You'll take input values, find the sum of all the heights, divide the sum by the number of players, and print the mean height. This challenge will test your ability to work with data, perform calculations, and produce accurate results. πββοΈ
4. Implementing Multilevel Inheritance
Explore the power of inheritance in Java with this challenge. You'll create a superclass called Animal
with an eat()
method, a subclass named Mammal
that inherits from Animal
and has a display()
method, and another subclass called Dog
that inherits from Mammal
and has a displayName()
method. Then, you'll use the main()
method to get user input for a dog's name, call the displayName()
method to print the name, and call the display()
method of Animal
and the eat()
method of Mammal
using the dog object. π
5. Summoning Elves Gameplay
In this captivating challenge, you'll dive into a game called 'Summoning Elves'. The game takes place in a square summoning array, and the goal is for one of the summoners to place elves on the array according to specific rules until one of them can no longer summon elves. Your task is to determine if Tom, who starts the game, can win. π§ββοΈ
6. Flow Control Statements for Multiple Requirements
Unleash your problem-solving skills in this challenge that focuses on implementing flow control statements to address multiple requirements. You'll tackle tasks such as finding prime numbers, determining the greatest common divisor, identifying Narcissistic numbers, and calculating the sum of odd numbers. This exercise will test your understanding of data types, operators, flow control, and looping statements. π€
Embark on this Java programming adventure and unlock your full potential! π Each challenge offers a unique opportunity to enhance your skills and expand your knowledge. Happy coding!
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