I get a great question:
Maybe is worth to try it. I started the programming with basic, but shortly need to be use some peek
& poke
end of that path is a Z80 assembler. Time passing by so fast, we lost the Flash, and now I found myself in a webdevelopment with AI bursting onto the scene ( 35+ years story ).
;TLDR;
My game is even a technical demo instead of a real game. Technical demo but in a worst one, because I show too many things at once, and don't give a focus clue to my audiance ( may exist or not ).
Technical Demo of
- Pure HTML development
- Development with bare-minimum dependencies
- Game development without a game engine
- 3D game setup using only CSS
- Tailwind for styling and layout
- Type-safe coding with JSDoc
- One-way state handling using a single function
- A JSX-based “pre-framework” with a few helper functions
- A simple pnpm/Vite build system for many independent HTML pages
- Bonus: Excellent Lighthouse scores (100 / 100 / 96 / 100)
- Built as a PWA to run the same program on many different devices
- Assistance from various AI tools in creating the game
- My solution to the moral dilemma of AI-generated content
- A sprite sheet editor tool
- A markdown editor (with DynamoDB) for end-to-end testing and content organization
- A card game where all cards are displayed on the table
- A space adventure featuring a singer as the main character
- A peaceful, non-technological alien species that can solve the space-time problem?
- Meanwhile, humans struggle to achieve even a fictional space travel technique
- Using “inverzit” in place of dark energy and dark matter
What’s Next
I will continue this series by focusing on these points one by one.
Happy developing!
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