Switching to a new debugger and potentially changing your debugging process could be scary. So I hope this post can help you get familiar with ruby/debug
and determine whether to switch to it.
(In the rest of the article, I'll use debug
to refer to ruby/debug
)
Disclaimers:
- I'm not as experienced with
byebug
as withdebug
. So please let me know if I listed incorrect/outdated information. - Its purpose is to give a higher-level comparison. To learn more about
debug
's specific usages, please check its official documentation. - It doesn't contain all the features but should already cover most of them.
Advantages of debug
Before we get into individual features, I want to quickly mention some advantages of debug
:
-
Colorized output
Immune from the compatibility issue with Zeitwerk
Powerful breakpoints and tracers
Disadvantages of debug
- Less flexible on thread control
- Doesn't work well with Fiber yet
- Doesn't have
pry
integration likepry-byebug
- No per-project configuration
byebug
vs debug
Installation
(Although Ruby 3.1
comes with debug
v1.4
, I recommend always using its latest release)
byebug | debug | |
---|---|---|
Supported Ruby version | 2.5+ | 2.6+ |
Gem install | gem install byebug |
gem install debug |
Bundler | gem "byebug" |
gem "debug" |
Dependencies | No |
irb , reline
|
Has C extension | Yes | Yes |
Start Debugging
byebug | debug | |
---|---|---|
Via executable | byebug foo.rb |
rdbg foo.rb |
Via debugger statement | byebug |
binding.break , binding.b , debugger (the same) |
Via requiring | No | require "debug/start" |
User Experience Features
byebug | debug | |
---|---|---|
Colorizing | No | Yes |
Command history | Yes | Yes |
Help command | h[elp] |
h[elp] |
Edit source file | edit |
edit |
Evaluation
Code evaluation in REPL is more or less the same between byebug
and debug
, that is:
- If the expression doesn't match a console command, like
my_method(arg)
, it'll be evaluated as Ruby code - If the expression matches a console command, like
n
, you can use console commands to evaluate it
byebug | debug | |
---|---|---|
Execute debugger commands | <cmd> |
<cmd> |
Avoid expression/command conflicts | eval <expr> |
pp <expr> , p <expr> , or eval <expr>
|
Flow Control & Frame Navigation
debug
provides the same stepping commands as byebug
does. So byebug
users can switch to debug
without learning new behaviors.
byebug | debug | |
---|---|---|
Step in | s[tep] |
s[tep] |
Step over | n[ext] |
n[ext] |
Finish | fin[ish] |
fin[ish] |
Move to <id> frame |
f[rame] <id> |
f[rame] <id> |
Move up a frame | up |
up |
Move down a frame | down |
down |
Move up n frames | up <n> |
No |
Move down n frames | down <n> |
No |
Continue the program | c[ontinue] |
c[ontinue] |
Quit the debugger | q[uit] |
q[uit] |
Kill the program | kill |
kill |
Thread Control
As previously mentioned, debug
stops all threads when suspended and doesn't allow per-thread management at the moment. So it has simpler thread-related commands.
byebug | debug | |
---|---|---|
Thread suspension | Only the current thread | All threads |
List all threads | th[read] l |
th[read] |
Switch to thread | th[read] switch <id> |
th[read] <id> |
Stop a thread | th[read] stop <id> |
No |
Resume a thread | th[read] resume <id> |
No |
Breakpoint
Although byebug
already has decent breakpoints support, debug
takes it to another level by:
- Allowing breakpoints to execute commands with
pre:
anddo:
options - Supporting call-location-based triggering condition with the
path:
option - Supporting specialized
catch
andwatch
breakpoints
Setting Breakpoints
byebug | debug | |
---|---|---|
On line | b[reak] <line> |
b[reak] <line> |
On file:line | b[reak] <file>:<line> |
b[reak] <file>:<line> |
On a method | b[reak] <class>#<method> |
b[reak] <class>#<method> |
With a condition | b[reak] ... if <expr> |
b[reak] ... if: <expr> |
With a path condition | No | b[reak] ... path: /path/ |
To run a command and continue | No | b[reak] ... do: <cmd> |
To run a command before stopping | No | b[reak] ... pre: <cmd> |
Exception breakpoint | No | catch <ExceptionClass> |
Instance variable watch breakpoint | No | watch <@ivar> |
Managing Breakpoints
byebug | debug | |
---|---|---|
List all breakpoints | info breakpoints |
b[reak] |
Set a breakpoint | b[reak] ... |
b[reak] ... |
Delete a breakpoint | del[ete] <id> |
del[ete] <id> |
Delete all breakpoints | del[ete] |
del[ete] |
Information
Backtrace
Backtrace in debug
contains values of method call or block arguments. This small improvement can save you from inspecting them manually between frames.
The filtering support can help you focus on relevant frames and ignore the ones from frameworks or libraries.
byebug | debug | |
---|---|---|
Show backtrace |
where , backtrace , bt
|
backtrace , bt
|
Displaying method/block arguments in backtrace | No | Yes |
Filter backtrace | No | bt /regexp/ |
Limit the number of backtraces | No | bt <n> |
Varibles/Constants
byebug | debug | |
---|---|---|
Show local varibales | var local |
info l |
Show instance variables | var instance |
info i |
Show global varibales | var global |
info g |
Show constants | var const |
info c |
Show only arguments | var args |
No (included in info l ) |
Filter variables/constants by names | No | info ... /regexp/ |
Methods
While debug
doesn't have a dedicated command to list an object's methods, it has a ls
command that's similar to
irb
or pry
's.
byebug | debug | |
---|---|---|
obj.methods |
method instance obj |
No |
obj.methods(false) |
method obj.class |
ls obj |
Tracing
I will write another dedicated article to introduce debug
's tracing functionalities, but I encourage you to already give them a try from time to time, especially:
-
trace exception
- to monitor exceptions raised in your code. You may be surprised by the exceptions raised and rescued in your application under the surface. -
trace object <expr>
- to observe an object's activities: receiving a method call or being passed to a method call.
byebug | debug | |
---|---|---|
Line tracer | set linetrace |
trace line |
Global variable tracer | tarcevar |
No |
Allow multiple tracers | No | Yes |
Method call tracer | No | trace call |
Exceptions tracer | No | trace exception |
Ruby object tracer | No | trace object <expr> |
Filter tracing output | No | trace ... /regexp/ |
Disable tracer | set linetrace false |
trace off [tracer type] |
Disable the specific tracer | No | trace off <id> |
Configuration
debug
supports a wide range of configurations to make it fit your needs. But it doesn't support per-project RC files due to security concerns.
byebug | debug | |
---|---|---|
List all configs | No | config |
Show a config | show <name> |
config show <name> |
Set a config | set <name> <value> |
config set <name> <value> |
RC file name | .byebugrc |
.rdbgrc (or .rdbgrc.rb for Ruby script) |
RC file locations |
$HOME and project root |
$HOME |
Remote Debugging
Remote debugging functionality is becoming crucial as we start containerizing our development environment and don't always have direct standard IO access.
It's also crucial for connecting to different debugger clients like VSCode or Chrome.
So if you have needs in this area, migrating to debug
is your best option.
byebug | debug | |
---|---|---|
Connect via TCP/IP | Yes | Yes |
Connect via Unix Domain Socket | No | Yes |
VSCode integration through Debug Adapter Protocol (DAP) | No | Yes |
Chrome integration through Chrome DevTools Protocol (CDP) | No | Yes |
Wrapping Up
To most users, switching from byebug
to debug
should take little effort. But the potential productivity gain from debug
's features could be significant.
byebug
is a great debugger and has served the community well for many years.
But as its development slows down (last release was 2 years ago) and debug
receives constant updates from the Ruby core, the gap between them will only widen.
So adding debug
to your toolbelt and exploring its powerful features will be a great productivity investment for the long term.
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