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Anders Martin
Anders Martin

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AI-Driven NPC Behavior for an Immersive Metaverse Experience

Description:
Non-playable characters (NPCs) exhibit repetitive and unrealistic behavior, reducing immersion and engagement in Metaverse experiences.
Cause:
Static state-based AI systems fail to adapt dynamically to player actions and the evolving game environment.
Solution:
Implement reinforcement learning-based AI for adaptive and evolving NPC behaviors.

import random

class NPC:
    def __init__(self):
        self.states = ["Idle", "Wandering", "Interacting", "Aggressive"]
        self.current_state = "Idle"

    def update_behavior(self, player_action):
        if player_action == "approach":
            self.current_state = "Interacting"
        elif player_action == "attack":
            self.current_state = "Aggressive"
        else:
            self.current_state = random.choice(self.states)

    def get_behavior(self):
        return self.current_state

npc = NPC()
npc.update_behavior("approach")
print(npc.get_behavior())

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A Metaverse Game Development Company creates immersive, virtual worlds where players can interact, explore, and participate in digital economies. These companies specialize in building interactive 3D environments, integrating blockchain, VR, AR, and multiplayer experiences for next-gen gaming.

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