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Anders Martin
Anders Martin

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Performance Optimization for Large-Scale Metaverse Worlds

Description:
Large Metaverse environments with high-resolution assets and many concurrent users cause FPS drops and performance bottlenecks.
Cause:
Poor asset streaming, unoptimized level-of-detail (LOD) management, and lack of object culling techniques contribute to performance degradation.
Solution:
Implement LOD-based asset loading with hierarchical level streaming to reduce GPU and CPU overhead dynamically.

using UnityEngine;

public class LODManager : MonoBehaviour {
    public GameObject highDetail;
    public GameObject lowDetail;
    private Camera mainCamera;

    void Start() {
        mainCamera = Camera.main;
    }

    void Update() {
        float distance = Vector3.Distance(mainCamera.transform.position, transform.position);
        if (distance < 50) {
            highDetail.SetActive(true);
            lowDetail.SetActive(false);
        } else {
            highDetail.SetActive(false);
            lowDetail.SetActive(true);
        }
    }
}

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A Metaverse Game Development Company creates immersive, virtual worlds where players can interact, explore, and participate in digital economies. These companies specialize in building interactive 3D environments, integrating blockchain, VR, AR, and multiplayer experiences for next-gen gaming.

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