Introduction
This post is the first in a new IoT series for using Rust on the ESP32. This new series will focus on several IoT hardware and cloud connectivity aspects such as WiFi and HTTP. In a past post explaining the Rust ecosystem, such features are referred to as services in the ESP-IDF framework. Consequently, support for almost all ESP-IDF services is provided through the esp-idf-svc
crate. These services include Wifi, Ethernet, HTTP client & server, MQTT, WS, NVS, OTA, etc.
For most of the IoT services, acquiring some sort of access to the network always comes first. As such, in this post, we'll start the series by configuring and setting up WiFi in which we'll be leveraging the esp-idf-svc
crate for that. This post is meant to be kept simple since adding more services can drive the code toward verbosity quickly. This same code, however, will be utilized again in all following posts in this series to achieve network connection.
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π Knowledge Pre-requisites
To understand the content of this post, you need the following:
Basic knowledge of coding in Rust.
Basic familiarity with WiFi.
πΎ Software Setup
All the code presented in this post is available on the apollolabs ESP32C3 git repo. Note that if the code on the git repo is slightly different then it means that it was modified to enhance the code quality or accommodate any HAL/Rust updates.
Additionally, the full project (code and simulation) is available on Wokwi here.
π Hardware Setup
Materials
π¨βπ¨ Software Design
We can configure WiFi to be in either station mode or access point mode. Access point mode is when we want to set up the ESP as a hotspot to allow other clients to connect to it. Sort of like a router that you have at home. On the other hand, station mode is the one we'll be using and more familiar with. Station mode is when you are accessing a wireless hotspot as a client. To do that we need to go through the following steps:
Configure WiFi
Start WiFi
Connect WiFi
(Optional) Confirm Connection and Check Connection Configuration
π€·ββοΈ The anyhow Crate
Before proceeding further, I'd like to mention the AnyHow
crate. In most prior posts, you might notice that many methods, especially configuring peripherals, return a Result
. In most cases before, I would use the unwrap
method to obtain the wrapped value. Result
as commonly known in Rust has two options; Ok()
and Err()
. unwrap
in turn extracts the value contained in the Ok
variant of a Result
. However, if the Result
is the Err
variant, then unwrap
will panic with a generic message.
You can imagine that this behavior can make errors hard to debug. As a result, if the hardware can provide more context it would be helpful. The ESP-IDF framework already has a list of error codes that allow for the creation of more robust applications. The different error codes give more context into the type of run-time errors and whether they are recoverable or not. Espressif integrates these error codes through the anyhow
crate. As such, if your code panics, you'll receive more informative messages. Many of the errors support the services and are particularly useful in wireless implementations.
In order to integrate this feature, you need to first declare the anyhow
crate dependency in your cargo.toml
and then import it. Afterward, for the main
function return type, we replace the bang !
(indicating the function never returns) with anyhow::Result
. Finally, we can replace all unwrap
instances for expressions that return a Result
with the ?
operator. Replacing the expression with ?
will result in the Ok
unwrapped value if everything is fine. On the other hand, if the result is Err
, the Err
value is propagated to the enclosing function (main
in our case).
Note π
The
anyhow
crate provides support forno_std
implementations almost all the same API are available and works in a similar manner tostd
implementations. Please refer to the documentation for more detail.
π¨βπ» Code Implementation
π₯ Crate Imports
In this implementation, the following crates are required:
The
anyhow
crate for error handling.The
esp_idf_hal
crate to import the peripherals.The
esp_idf_svc
crate to import the device services (wifi in particular).The
embedded_svc
crate to import the needed service traits.
use anyhow::{self, Error};
use embedded_svc::wifi::{AuthMethod, ClientConfiguration, Configuration};
use esp_idf_hal::peripherals::Peripherals;
use esp_idf_svc::eventloop::EspSystemEventLoop;
use esp_idf_svc::nvs::EspDefaultNvsPartition;
use esp_idf_svc::wifi::EspWifi;
π Initialization/Configuration Code
1οΈβ£ Obtain a handle for the device peripherals: Similar to all past blog posts, in embedded Rust, as part of the singleton design pattern, we first have to take the device peripherals. This is done using the take()
method. Here I create a device peripheral handler named peripherals
as follows:
let peripherals = Peripherals::take().unwrap();
2οΈβ£ Obtain handle for WiFi driver: the esp-idf-svc
documentation contains more than one struct option to create a WiFi instance. EspWifi
and WifiDriver
, EspWifi
provides a higher OSI model level with features that would ease networking examples later. EspWifi
also encapsulates a WifiDriver
within its implementation. Within the EspWifi
struct, there exists a new
method to create an instance with the following signature:
pub fn new<M: WifiModemPeripheral>(
modem: impl Peripheral<P = M> + 'd,
sysloop: EspSystemEventLoop,
nvs: Option<EspDefaultNvsPartition>
) -> Result<Self, EspError>
Note it requires three parameters, a modem peripheral, a EspSystemEventLoop
, and a EspDefaultNvsPartition
wrapped in an Option
. Both EspSystemEventLoop
and EspDefaultNvsPartition
are singletons types that have a take
method. As such, we can create handles for each and then pass them as arguments to the EspWifi
new
method. Here's the code:
let sysloop = EspSystemEventLoop::take()?;
let nvs = EspDefaultNvsPartition::take()?;
let mut wifi = EspWifi::new(peripherals.modem, sysloop, Some(nvs))?;
3οΈβ£ Configure the WiFi Driver: note that wifi
is still not configured. Also within EspWifi
there exists a set_configuration
method that takes a single &Configuration
argument. Configuration
is an enum of structs that looks as follows:
pub enum Configuration {
None,
Client(ClientConfiguration),
AccessPoint(AccessPointConfiguration),
Mixed(ClientConfiguration, AccessPointConfiguration),
}
Note that there are several options for configuration as discussed earlier. We want to configure the ESP as a client so we're going to go for the Client
option. Following that, the ClientConfiguration
struct wrapped inside the Client
option has the following definition:
pub struct ClientConfiguration {
pub ssid: String<32>,
pub bssid: Option<[u8; 6]>,
pub auth_method: AuthMethod,
pub password: String<64>,
pub channel: Option<u8>,
}
Out of the different members, were only going to configure ssid
which is the network id, password
which is the network password, and auth_method
which is the network authentication method. Finally, the rest will be configured with defaults as follows:
wifi.set_configuration(&Configuration::Client(ClientConfiguration {
ssid: "SSID".into(),
password: "PASSWORD".into(),
auth_method: AuthMethod::None,
..Default::default()
}))?;
This is it for configuration! Let's now jump into the application code.
π± Application Code
1οΈβ£ Start and Connect Wifi: Now that wifi is configured, all we need to do is start
it and then connect
to a network. Both methods are part of the EspWifi
type:
// Start Wifi
wifi.start()?;
// Connect Wifi
wifi.connect()?;
2οΈβ£ Confirm Connection: At this point, WiFi should connect to the network and we can confirm the connection. For that, there exists a is_connected
method returns a bool
wrapped in a Result
. We can also get the configuration of the connection using the get_configuration
method:
// Wait for connection to happen
while !wifi.is_connected().unwrap() {
// Get and print connetion configuration
let config = wifi.get_configuration().unwrap();
println!("Waiting for station {:?}", config);
}
println!("Connected");
This is it! Connecting to WiFi with Rust might have turned out to be easier than you might have thought!
π±Full Application Code
Here is the full code for the implementation described in this post. You can additionally find the full project and others available on the apollolabs ESP32C3 git repo. Also, the Wokwi project can be accessed here.
use anyhow::{self, Error};
use embedded_svc::wifi::{AuthMethod, ClientConfiguration, Configuration};
use esp_idf_hal::peripherals::Peripherals;
use esp_idf_svc::eventloop::EspSystemEventLoop;
use esp_idf_svc::nvs::EspDefaultNvsPartition;
use esp_idf_svc::wifi::EspWifi;
fn main() -> anyhow::Result<()> {
esp_idf_sys::link_patches();
// Configure Wifi
let peripherals = Peripherals::take().unwrap();
let sysloop = EspSystemEventLoop::take()?;
let nvs = EspDefaultNvsPartition::take()?;
let mut wifi = EspWifi::new(peripherals.modem, sysloop, Some(nvs))?;
wifi.set_configuration(&Configuration::Client(ClientConfiguration {
ssid: "Wokwi-GUEST".into(),
password: "".into(),
auth_method: AuthMethod::None,
..Default::default()
}))?;
// Start Wifi
wifi.start()?;
// Connect Wifi
wifi.connect()?;
// Confirm Wifi Connection
while !wifi.is_connected().unwrap() {
// Get and print connection configuration
let config = wifi.get_configuration().unwrap();
println!("Waiting for station {:?}", config);
}
println!("Connected");
Ok(())
}
Conclusion
Wi-Fi is the base of many IoT projects and enables a wide variety of applications. ESPs also some of the most popular devices among makers for enabling such projects. This post introduced how to configure and connect ESP Wifi in station mode using Rust and the esp_idf_svc
crate. Have any questions? Share your thoughts in the comments below π.
Top comments (7)
Thanks for your helpful articles! I'm experimenting with porting my ESP-IDF project to Rust. In C API, I use
esp_event_handler_instance_register
to perform an action on WiFi connect event and would like to achieve the same in Rust.Can the connection checking loop (
while !wifi.is_connected()
) be replaced with an event callback in Rust? I would appreciate an example!Absolutely!
I hadn't done WiFi interrupts with Rust, but from the documentation, I realized there aren't any abstractions within
EspWifi
enabling interrupts with callbacks in the traditional sense. Though from what I've seen there are two alternative options:async
path. There exists anAsyncWifi
abstraction within theesp-idf-svc
that achieves non-blocking operations (link to documentation). There are some usage examples in theesp-idf-svc
repo. Note that its all the examples with the_async
suffix.esp-idf-sys
(link). Warning: not fun! :D. The older version of the Ferrous/Espressif ESP Rust training has an example of button interrupts using low-level bindings here and the associated explanations here and here. Additionally, I wrote a blog post about using the bindings for creating a multithreaded application here. I can tell you that as simple as it may look, it was quite a pain to get it to work. If you are not familiar with how the ESP Rust abstractions work you can check this post out as well.I apologize if it seems that I overwhelmed you with information. However, I figure until more stability is brought to the project, workarounds need to be found to apply things in a certain manner.
Thanks! After going through
esp-idf-svc
sources I found some examples usingsys_loop
and was able to write the following function:Ah interesting, I wasn't aware of those abstractions :D This sparks the potential start of a whole new series for event handling with
svc
abstractions. Though where did you find the examples? I tried looking again but couldn't locate anything. Could you probably share a link please?It was not in examples, that's why it took me quite some effort. Here is the link: github.com/esp-rs/esp-idf-svc/blob...
There is also this, but not as useful for my application.
Thanks for the insight! This also came in handy. Believe it or not, my exposure to the ESP-IDF came through Rust :D In
std
context, I often find myself referring back to the C documentation for insight. The Rust documentation still has a ways to go.Indeed. I found it quite useful to refer to my C code and also look at how the Rust wrappers use the C API.