DEV Community

Cover image for Under The Hood : Assigning Values to Global Variables
YJDoc2
YJDoc2

Posted on

Under The Hood : Assigning Values to Global Variables

Hello!
This is the fourth post in the series. In case you have not read the previous post in this series, I would recommend you do, as this builds on the parts of previous, and skips the details explained in the previous posts.

I'm learning this all as I write this, If you find any mistakes or have any suggestions and improvements, please let know in comments.

In this post, we will see how the global variables with assigned values in a c file are converted to assembly.

Simple Global Variables

let's first look at a simple global variable assignment

int a = 5;
Enter fullscreen mode Exit fullscreen mode

This generates the assembly :
Global Variable Assignment Complete assembly

The changed part is :

    .globl a
    .data
    .align 4
    .type   a, @object
    .size   a, 4
a:
    .long   5
Enter fullscreen mode Exit fullscreen mode

The .globl symbol is used to make the symbol visible to the linker. So, in this case, as 'a' is supposed to be a global variable, it should be accessible from other files as well, and hence, it is exposed to the linker using .globl.

Next the .data statement is used to tell assembler to assemble the following statements into the data subsection.
Sections are assembler internal grouping, and have no meaning at runtime. Sub sections are used to further group things within a section. Here it may not be apparent, but when multiple declarations are done, similar types are stored in same sub-sections, for example :

int a = 5;
const int g = 5;
int c = 6;
Enter fullscreen mode Exit fullscreen mode

Compiles to :

    .globl  a
    .data         # a is put in data subsection
    .align 4
    .type   a, @object
    .size   a, 4
a:
    .long   5
    .globl  g              #start of g
    .section    .rodata # change of section
    .align 4
    .type   g, @object
    .size   g, 4
g:
    .long   5
    .globl  c 
    .data      # c is again put in data subsection
    .align 4
    .type   c, @object
    .size   c, 4
c:
    .long   6
Enter fullscreen mode Exit fullscreen mode

Here, the constant g is put in section rodata, and .data is used again to put c in same sub-section as a.

Getting back to our simple program,next line, .align 4 is used to declare alignment as shown in previous articles.

.type is used to denote type of a symbol. For ELF targets (one we are currently compiling for) the syntax is : .type name , type description.

.type a, @object marks the symbol 'a' as having type object. the '@' is part of the type description syntax.
Note that here, the object simply means data object, or a piece of data, and not 'object' in an Object Oriented Programming sense, as used in Java or other OOP supporting languages.
For example, other types a symbol can have is function, or thread local object (data which is local to a thread, and cannot be accessed by other threads), etc.

.size 4 is used to denote size of the symbol as discussed in previous article.

a: (non-indented) is a label. Labels are used to denote a particular location in assembly file. Now whenever the assembly file would use a 'a' in its statements, that would be translated to the location that the assembler is currently on.

.long is used to put the value(s) of following expression(s), for eg. 5 in case of .long 5 , in the current location. This combined with the label a: is used to access the data stored in variable a.

Let us now see a float variable :

float a = 5.5;
Enter fullscreen mode Exit fullscreen mode

generates :

    .globl  a
    .data
    .align 4
    .type   a, @object
    .size   a, 4
a:
    .long   1085276160
Enter fullscreen mode Exit fullscreen mode

Which is similar to int, except the value actually stored. This is due to the fact that floating point numbers are stored in a special representation, called IEEE 754 floating point representation. When converted to this perticular format in, 5.5 in binary converts to 01000000101100000000000000000000, which in decimal is 1085276160, and hence that is what is seen stored in the place.

For a double variable, double a = 5.5; This is same, except the storage is chaged to :

a:
    .long   0
    .long   1075183616
Enter fullscreen mode Exit fullscreen mode

As double takes 8 bytes and .long directive only stores 4 byte values, so the first byte is stored as 0, and the second as the value seen before.

For char type variables, it is similar to int, except the character is replaced by its ASCII value:

char a = 'A';
Enter fullscreen mode Exit fullscreen mode

is converted to :

    .globl  a
    .data
    .type   a, @object
    .size   a, 1
a:
    .byte   65
Enter fullscreen mode Exit fullscreen mode

As ASCII of 'A' is 65, and .byte is used, as char is a byte long data type.

And this is how a simple global variables are translated to assembly

Static Global variable

static int a = 4;
Enter fullscreen mode Exit fullscreen mode

Has very similar assembly to int a = 5; except that .globl is missing, as the variable is static, and hence its visibility should be limited to the file it is declared in.
Assembly :

     .data
    .align 4
    .type   a, @object
    .size   a, 4
a:
    .long   5
Enter fullscreen mode Exit fullscreen mode

Other types of variables are also converted similar to simple variables, without the .globl.

Constant Global Variables

const int a = 5;
Enter fullscreen mode Exit fullscreen mode

generates the assembly :

     .globl a
    .section    .rodata
    .align 4
    .type   a, @object
    .size   a, 4
a:
    .long   5
Enter fullscreen mode Exit fullscreen mode

Which again is similar to simple int a = 5;, except the .data is replaced by .section .rodata. This puts the data (5 in this case) in the section .rodata. rodata (short of read only data), when compiled becomes a section having only Access(read) rights. So any attempt to write to this variable will generate a segmentation fault at runtime.
One other difference one might notice, is that in last post, the un-assigned const global variable is declared with a .comm directive. This might possibly because, if a const is declared, but not assigned, it would be present in some other file, and the linker might connect them later ; but as const variables cannot be assigned twice, when we declare it with a value, it must be the only declaration of them, and hence .comm may not be used. (I'm not sure about this explanation, though.)

Again, Other data types are also translated similar to simple variables, with the above changes.

Global Array Variables

int a[5] = {1,2,3,4,5};
Enter fullscreen mode Exit fullscreen mode

Generates :

    .globl  a
    .data
    .align 16
    .type   a, @object
    .size   a, 20
a:
    .long   1
    .long   2
    .long   3
    .long   4
    .long   5
Enter fullscreen mode Exit fullscreen mode

Which is quite similar to normal int declaration, except the alignment is different as discussed in last post, and instead of a single .long, there are five .long directives, one for each element.

Static and Const arrays are also converted similar to simple global variables :

  • .global is missing in static arrays
  • .section .rodata is added for const arrays

For other data types, the storage is done as said in simple global variables, except for char type :

char a[5] = "Hello";
Enter fullscreen mode Exit fullscreen mode

is converted as :

    .globl  a
    .data
    .type   a, @object
    .size   a, 5
a:
    .ascii  "Hello"
Enter fullscreen mode Exit fullscreen mode

The size is 5 bytes, as the declared array is of 5 elements, and the data is stored using .ascii. .ascii assembles the following string(s) into the ASCII representation of its characters, but this does not add a trailing 0 byte.

If we change it to :

char a[6] = "Hello";
Enter fullscreen mode Exit fullscreen mode

Where the string that is stored is smaller than the array size,it converts to :

    .globl  a
    .data
    .type   a, @object
    .size   a, 6
a:
    .string "Hello"
Enter fullscreen mode Exit fullscreen mode

Which uses .string instead of .ascii, which by default adds a trailing zero byte after each string.

If we change the array size to 8 :

char a[8] = "Hello";
Enter fullscreen mode Exit fullscreen mode

The last part changes to :

    .string "Hello"
    .zero   2
Enter fullscreen mode Exit fullscreen mode

the .zero n directives puts zero valued n bytes in the current location. Here 5 bytes are taken by actual string 'Hello', 1 byte is for trailing 0, and 2 are filled using .zero totalling to 8 bytes.

As this post is already long, we will not see global pointer assignment in this post.

Again,I'm learning this all as I write this, If you find any mistakes or have any suggestions and improvements, please let know in comments.

Thank you !

Notes:

  • This is a good reference on subsections.
  • This is a good reference for the .type directive.
  • This is a good reference for readelf, which can be used to check sections in a compiled file and much more.
  • This Site has a tool to see the conversion of floating point to binary.

Top comments (0)