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Ashwin Gopalsamy
Ashwin Gopalsamy

Posted on • Edited on • Originally published at ashwingopalsamy.substack.com

Go: Pointers & Memory Management

TL;DR: Explore Go’s memory handling with pointers, stack and heap allocations, escape analysis and garbage collection with examples

When I first started learning Go, I was intrigued by its approach to memory management, especially when it came to pointers. Go handles memory in a way that's both efficient and safe, but it can be a bit of a black box if you don't peek under the hood. I want to share some insights into how Go manages memory with pointers, the stack and heap, and concepts like escape analysis and garbage collection. Along the way, we'll look at code examples that illustrate these ideas in practice.

Understanding Stack and Heap Memory

Before diving into pointers in Go, it's helpful to understand how the stack and heap work. These are two areas of memory where variables can be stored, each with its own characteristics.

  • Stack: This is a region of memory that operates in a last-in, first-out manner. It's fast and efficient, used for storing variables with short-lived scope, like local variables within functions.
  • Heap: This is a larger pool of memory used for variables that need to live beyond the scope of a function, such as data that's returned from a function and used elsewhere.

In Go, the compiler decides whether to allocate variables on the stack or the heap based on how they're used. This decision-making process is called escape analysis, which we'll explore in more detail later.

Passing by Value: The Default Behavior

In Go, when you pass variables like integer, string, or boolean to a function, they are naturally passed by value. This means a copy of the variable is made, and the function works with that copy. This means, any change made to the variable inside the function will not affect the variable outside its scope.

Here's a simple example:

package main

import "fmt"

func increment(num int) {
    num++
    fmt.Printf("Inside increment(): num = %d, address = %p \n", num, &num)
}

func main() {
    n := 21
    fmt.Printf("Before increment(): n = %d, address = %p \n", n, &n)
    increment(n)
    fmt.Printf("After increment(): n = %d, address = %p \n", n, &n)
}
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Output:

Before increment(): n = 21, address = 0xc000012070 
Inside increment(): num = 22, address = 0xc000012078 
After increment(): n = 21, address = 0xc000012070
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In this code:

  • The increment() function receives a copy of n.
  • The addresses of n in main() and num in increment() are different.
  • Modifying num inside increment() doesn't affect n in main().

Takeaway: Passing by value is safe and straightforward, but for large data structures, copying may become inefficient.

Introducing Pointers: Passing by Reference

To modify the original variable inside a function, you can pass a pointer to it. A pointer holds the memory address of a variable, allowing functions to access and modify the original data.

Here's how you can use pointers:

package main

import "fmt"

func incrementPointer(num *int) {
    (*num)++
    fmt.Printf("Inside incrementPointer(): num = %d, address = %p \n", *num, num)
}

func main() {
    n := 42
    fmt.Printf("Before incrementPointer(): n = %d, address = %p \n", n, &n)
    incrementPointer(&n)
    fmt.Printf("After incrementPointer(): n = %d, address = %p \n", n, &n)
}

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Output:

Before incrementPointer(): n = 42, address = 0xc00009a040 
Inside incrementPointer(): num = 43, address = 0xc00009a040 
After incrementPointer(): n = 43, address = 0xc00009a040 
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In this example:

  • We pass the address of n to incrementPointer().
  • Both main() and incrementPointer() refer to the same memory address.
  • Modifying num inside incrementPointer() affects n in main().

Takeaway: Using pointers allows functions to modify the original variable, but it introduces considerations about memory allocation.

Memory Allocation with Pointers

When you create a pointer to a variable, Go needs to ensure that the variable lives as long as the pointer does. This often means allocating the variable on the heap rather than the stack.

Consider this function:

func createPointer() *int {
    num := 100
    return &num
}
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Here, num is a local variable within createPointer(). If num were stored on the stack, it would be cleaned up once the function returns, leaving a dangling pointer. To prevent this, Go allocates num on the heap so that it remains valid after createPointer() exits.

Dangling Pointers

A dangling pointer occurs when a pointer refers to memory that has already been freed.

Go prevents dangling pointers with its garbage collector, ensuring that memory is not freed while it is still referenced. However, holding onto pointers longer than necessary can lead to increased memory usage or memory leaks in certain scenarios.

Escape Analysis: Deciding Stack vs. Heap Allocation

Escape analysis determines whether variables need to live beyond their function scope. If a variable is returned, stored in a pointer, or captured by a goroutine, it escapes and is allocated on the heap. However, even if a variable doesn’t escape, the compiler might allocate it on the heap for other reasons, such as optimization decisions or stack size limitations.

Example of a Variable Escaping:

package main

import "fmt"

func createSlice() []int {
    data := []int{1, 2, 3}
    return data
}

func main() {
    nums := createSlice()
    fmt.Printf("nums: %v\\n", nums)
}

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In this code:

  • The slice data in createSlice() escapes because it's returned and used in main().
  • The underlying array of the slice is allocated on the heap.

Understanding Escape Analysis with go build -gcflags '-m'

You can see what Go's compiler decides by using the -gcflags '-m' option:

go build -gcflags '-m' main.go
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This will output messages indicating whether variables escape to the heap.

Garbage Collection in Go

Go uses a garbage collector to manage memory allocation and deallocation on the heap. It automatically frees memory that's no longer referenced, helping prevent memory leaks.

Example:

package main

import "fmt"

type Node struct {
    Value int
    Next  *Node
}

func createLinkedList(n int) *Node {
    var head *Node
    for i := 0; i < n; i++ {
        head = &Node{Value: i, Next: head}
    }
    return head
}

func main() {
    list := createLinkedList(1000000)
    fmt.Println("Linked list created")
    // The garbage collector will clean up when 'list' as it was not used
}

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In this code:

  • We create a linked list with 1,000,000 nodes.
  • Each Node is allocated on the heap because it escapes the scope of createLinkedList().
  • The garbage collector frees the memory when the list is no longer needed.

Takeaway: Go's garbage collector simplifies memory management but can introduce overhead.

Potential Pitfalls with Pointers

While pointers are powerful, they can lead to issues if not used carefully.

Dangling Pointers (Continued)

Although Go's garbage collector helps prevent dangling pointers, you can still run into problems if you hold onto pointers longer than necessary.

Example:

package main

import (
    "fmt"
    "time"
)

func main() {
    data := createData()
    fmt.Println("Data created")
    time.Sleep(10 * time.Second)
    fmt.Println("Data still in use:", data[0]) // this pointer is not dereferenced yet
}

func createData() *[]int {
    data := make([]int, 1000000)
    return &data
}

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In this code:

  • data is a large slice allocated on the heap.
  • By keeping a reference to it ([]int), we prevent the garbage collector from freeing the memory.
  • This can lead to increased memory usage if not managed properly.

Concurrency Issues - Data Race with Pointers

Here's an example where pointers are directly involved:

package main

import (
    "fmt"
    "sync"
)

func main() {
    var wg sync.WaitGroup
    counter := 0
    counterPtr := &counter // Pointer to the counter

    for i := 0; i < 1000; i++ {
        wg.Add(1)
        go func() {
            *counterPtr++ // Dereference the pointer and increment
            wg.Done()
        }()
    }

    wg.Wait()
    fmt.Println("Counter:", *counterPtr)
}

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Why This Code Fails:

  • Multiple goroutines dereference and increment the pointer counterPtr without any synchronization.
  • This leads to a data race because multiple goroutines access and modify the same memory location concurrently without synchronization. The operation *counterPtr++ involves multiple steps (read, increment, write) and is not thread-safe.

Fixing the Data Race:

We can fix this by adding synchronization with a mutex:

package main

import (
    "fmt"
    "sync"
)

func main() {
    var wg sync.WaitGroup
    var mu sync.Mutex
    counter := 0
    counterPtr := &counter // Pointer to the counter

    for i := 0; i < 1000; i++ {
        wg.Add(1)
        go func() {
            mu.Lock()
            *counterPtr++ // Safely dereference and increment
            mu.Unlock()
            wg.Done()
        }()
    }

    wg.Wait()
    fmt.Println("Counter:", *counterPtr)
}
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How This Fix Works:

  • The mu.Lock() and mu.Unlock() ensure that only one goroutine accesses and modifies the pointer at a time.
  • This prevents race conditions and ensures the final value of counter is correct.

What does Go's Language Specification say?

It's worth noting that Go's language specification doesn't directly dictate whether variables are allocated on the stack or the heap. These are runtime and compiler implementation details, allowing for flexibility and optimizations that can vary across Go versions or implementations.

This means:

  • The way memory is managed can change between different versions of Go.
  • You shouldn't rely on variables being allocated in a specific area of memory.
  • Focus on writing clear and correct code rather than trying to control memory allocation.

Example:

Even if you expect a variable to be allocated on the stack, the compiler might decide to move it to the heap based on its analysis.

package main

func main() {
    var data [1000]int
    // The compiler may choose to allocate 'data' on the heap
    // if it deems it more efficient
}

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Takeaway: As the memory allocation details are kinda internal implementation and not part of the Go Language Specification, these information are only general guidelines and not fixed rules which might change at a later date.

Balancing Performance and Memory Usage

When deciding between passing by value or by pointer, we must consider the size of the data and the performance implications.

Passing Large Structs by Value:

type LargeStruct struct {
    Data [10000]int
}

func processValue(ls LargeStruct) {
    // Processing data
}

func main() {
    var ls LargeStruct
    processValue(ls) // Copies the entire struct
}

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Passing Large Structs by Pointer:

func processPointer(ls *LargeStruct) {
    // Processing data
}

func main() {
    var ls LargeStruct
    processPointer(&ls) // Passes a pointer, avoids copying
}

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Considerations:

  • Passing by value is safe and straightforward but can be inefficient for large data structures.
  • Passing by pointer avoids copying but requires careful handling to avoid concurrency issues.

From the field experience:

In early career, a recall a time when I was optimizing a Go application that processed large sets of data. Initially, I passed large structs by value, assuming it would simplify reasoning about the code. However, I happened to notice comparably high memory usage and frequent garbage collection pauses.

After profiling the application using Go's pprof tool in a pair programming with my senior, we found that copying large structs was a bottleneck. We refactored the code to pass pointers instead of values. This reduced memory usage and improved performance significantly.

But the change wasn't without challenges. We had to ensure that our code was thread-safe since multiple goroutines were now accessing shared data. We implemented synchronization using mutexes and carefully reviewed the code for potential race conditions.

Lesson Learned: Very early understanding how Go handles memory allocation can help you write more efficient code, as it's essential to balance performance gains with code safety and maintainability.

Final Thoughts

Go's approach to memory management (like how it does everywhere else) strikes a balance between performance and simplicity. By abstracting away many low-level details, it allows developers to focus on building robust applications without getting bogged down in manual memory management.

Key points to remember:

  • Passing by value is simple but can be inefficient for large data structures.
  • Using pointers can improve performance but requires careful handling to avoid issues like data races.
  • Escape analysis determines whether variables are allocated on the stack or heap, but this is an internal detail.
  • Garbage collection helps prevent memory leaks but might introduce overhead.
  • Concurrency requires synchronization when shared data is involved.

By keeping these concepts in mind and using Go's tools to profile and analyze your code, you can write efficient and safe applications.


I hope this exploration of Go's memory management with pointers will be helpful. Whether you're just starting with Go or looking to deepen your understanding, experimenting with code and observing how the compiler and runtime behave is a great way to learn.

Feel free to share your experiences or any questions you might have — I'm always keen to discuss, learn and write more about Go!

Bonus Content - Direct Pointer Support

You know? Pointers can be directly created for certain datatypes and cannot, for some. This short table covers them.


Type Supports Direct Pointer Creation? Example
Structs ✅ Yes p := &Person{Name: "Alice", Age: 30}
Arrays ✅ Yes arrPtr := &[3]int{1, 2, 3}
Slices ❌ No (indirect via variable) slice := []int{1, 2, 3}; slicePtr := &slice
Maps ❌ No (indirect via variable) m := map[string]int{}; mPtr := &m
Channels ❌ No (indirect via variable) ch := make(chan int); chPtr := &ch
Basic Types ❌ No (requires a variable) val := 42; p := &val
time.Time (Struct) ✅ Yes t := &time.Time{}
Custom Structs ✅ Yes point := &Point{X: 1, Y: 2}
Interface Types ✅ Yes (but rarely needed) var iface interface{} = "hello"; ifacePtr := &iface
time.Duration (Alias of int64) ❌ No duration := time.Duration(5); p := &duration

Please let me know in the comments if you like this; I'll try adding such bonus contents to my articles moving forward.

Thanks for reading! For more content, please consider following.

May the code be with you :)

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